After my eCritique online by Victor Navone, he said that my vanilla walk looked as if Ballie was walking on hot sand, and he's lifting up his leg a bit much, and in real life, we don't exert that much energy in our walks because we, by nature, tend to want to conserve our energy, so I just needed to back away from the Y-translate on both legs. I also needed to fix my knee pops that more than often occurs on characters with legs similar to Ballie, and in general, knee pops are the most common things that happens, that all animators try their best to avoid, or do really well in eliminating/fixing.
Here's my revision from my initial blocking from last week, and pulling it all into smooth splines:
After that, Victor stated that it seemed that I needed more up and down motion in my vanilla walk, just to add a little extra "umph" to the walk, and so I went in and adjusted my up and downs on my character:
Our pose for STU this week was "concerned". Someone, a group of people or anybody you can think of who shows signs of concern typically recoil themselves, and looking towards the ground, and often have their hands or feet close to each other. I took a look at several references, and did some sketches of concerned poses:
Once I've decided on which pose I liked best, I decided to go into Maya and pose STU in that position. What you see is a little story of STU concerned whether little Tailor made it okay, but from the look of things, Tailor might not...